While all tables have different playstyles, these principles should be generally applicable. A lot of weight is often put on the Game Master to create a fun game for everyone, but the truth is we’re all responsible for making the game fun. Here’s how you can help!

  • Act like the hero of the story:
    • Care about the world, the people, and the consequences.
    • “My character doesn’t care” is the most boring thing you can say.
    • Being one of the main characters doesn’t make you a hero, you need to prove it.
    • Make your character colorful and give them opinions.
  • Lean into and enhance the DM’s tone:
    • Know when to joke, when to be serious, and when to act frightened.
  • Play according to your character’s personality traits, not your own:
    • Remember their quirks and mannerisms.
    • Make decisions based on what you know about your character.
    • Build and expand on their personality as you go based on the decisions they make.
    • Think about how the situation makes them feel and how they respond to those emotions.
  • Don’t always do what’s optimal, make choices that make the story more interesting.
  • Help the DM paint the picture:
    • When you’re talking, you’re the narrator. Picture your character’s actions and describe them.
    • Try to phrase your questions to the DM as in-character actions.
    • Describe what the action looks like instead of just saying the ability’s name.
  • Make the game fun for everyone else:
    • Help bring others into the spotlight.
    • Interact with the other characters as much as you can. Use their names.
    • Remember: the game is not passive entertainment. You get more out of it the more you put into it.
  • Keep the game moving:
    • Know your character’s statistics and abilities.
    • If you don’t know how an ability works, make sure to learn before you try to use it.
    • If you have questions about an ability, ask them before the game.
    • When it’s your turn in combat, you should:
      • Have decided what to do.
      • Have double-checked any complicated abilities you want to use.
      • Have the dice ready in your hand.
  • Communicate effectively:
    • Let the DM know if there’s something you don’t enjoy.
    • Make sure the DM and the other players know when they’re doing well.