Everyone plays RPGs differently, and these principles don’t necessarily apply to all play styles. With that said, they make a good starting point and will likely enhance your game if kept in mind.

  • Make the world feel alive:
    • Picture the world and describe it. Transport the players there by including all senses.
    • Build fantastical and memorable locations.
    • Build up a coherent mythology as you go. You don’t need to prepare all the details up front.
    • Ask what their actions look like to help the players describe their actions.
  • Be a fan of the characters:
    • You want them to win, but you want the victory to be earned.
    • You want them to overcome difficult challenges with their own skills.
    • Let them show how awesome they are.
  • Play to find out what happens:
    • Create the premise and the situation, not the whole story. The end will be written by the players.
    • Things won’t always work out the way you expected. That’s part of the fun, never prepare a specific outcome.
  • Keep the game moving:
    • Vary the pacing to keep things fun. Alternate between slow and fast scenes.
    • If they get stuck, don’t let them stay that way.
  • Set the tone and communicate it:
    • The game is best when everyone is in agreement on what the game should be. The players should know when to get serious.
  • Give everyone a chance to shine:
    • Not everyone wants to be in the spotlight, but they should be given the opportunity.
  • Be fair and consistent in your rulings.
  • Listen to the players and their feedback.
  • Never make them roll if there’s no risk of failure, or if failure doesn’t meaningfully change the situation.
  • Remember: it’s really about the characters, not the adventure itself.